Hey, I’m a journalist by trade and I love writing, reading and all things word related. I’m also a proud game designer and I love all things adventure games and I grew up on Sierra’s Quest for Glory and Space Quest series and they continue to provide me with inspiration and enjoyment. I also love RPG’s but I don’t suppose that’s appropriate to say here! I’m married with three children and I try to enjoy watching some TV every so often.
The next behind-the-scenes glimpse from Shawn Mills's book sets its sights on the development of Christy Marx's 1994 Robin Hood classic.
What really went down behind closed doors? Shawn Mills offers a sneak peek from his newly released book about the legendary company.
This what-if take on the life of Christ attempts to hammer home its Biblical foundation but fails in its execution due to an overwritten script and underwhelming gameplay.
Nearly devoid of story but enriched by exploration, atmosphere and puzzles, one's appreciation of this indie first-person adventure is no black-and-white matter.
Maybe this beautiful side-scrolling adventure would have been better if it had delved more deeply into its dual-timeline mechanics and other promising ideas.
Its charming presentation will suck you in, but the fun begins to break down before the end of this five-part sci-fi adventure.
Apart from a few questionable design decisions, this highly amusing fantasy adventure lovingly sticks it to King's Quest while establishing a charming style all its own.
There's a deeper, better game buried in here somewhere, but this short and easy retro-style adventure only scratches the surface.
This minimalist interactive drama excels with its hard-hitting, intensely personal examination of dealing with depression.
The five-part comic sci-fi series launches with a short but appealing debut, though a few rough edges prevent being completely sucked in just yet.
There's a mix of good and bad to live with in this psychedelically beautiful but often nonsensical Amanita-style puzzler.
This sci-fi indie adventure has a modest retro-styled production but puts its best foot forward with plenty of lively British humour.
What this striking high fantasy epic adventure gives in rich world-building lore, it partially takes away in pace-crawling exposition.
Our article series finale is a fond remembrance (and hopeful anticipation) of the enduring impact of Sierra's legacy.
From Mystery House to realtime 3D, Sierra faced plenty of challenges in remaining at the forefront of graphics design.