K R Parkinson has been a gamer his entire life, and became a dedicated adventure game fan after discovering Riddle of the Sphinx at CompUSA in the summer of 2002.
When not gaming, he can be found writing, reading, and reading about writing, and occasionally, programming.
While he refreshes his long-neglected online presence, you can still contact him at krp AT galvanicspiral dot com
This beautiful isometric adventure debut is an engaging fourth-person puzzler that covers over a number of notable technical issues.
The comic Russian adventure trilogy is complete, but the finale takes a long, meandering, often frustrating route to reach the end.
The hammer comes down on this comic Russian adventure sequel that's as rushed as it is frequently nonsensical.
This unique cyberpunk thriller finds the right combination of hacking sim and text adventuring with visual and audio enhancements.
The commercial upgrade of a free Japanese horror adventure has a killer atmosphere but its unfocused gameplay isn't in the same class.
This short, bare-bones casual puzzler adopts very few positive elements that would make it worthwhile to play.
This streamlined point-and-click adventure squishes a surprisingly mature, multi-level story into its single surreal setting.
This surreal research-based adventure has a hazy story but is a dream come true for puzzle lovers.
Joe Richardson's collage-based absurdist Renaissance adventure is funny, clever and – we must confess – a thoroughly guilty pleasure.
This charming Scandinavian folktale may be lite on gameplay but offers a surprisingly hefty choose-your-own-adventure experience.
Though more limited in scope and puzzle types, this mini-campaign delivers a tighter story focus than its full-season predecessors.
This story-lite isometric indie adventure cooks up a tasty dish of exploration and puzzle-solving in a charming alien world.
The entirely live-action FMV thriller has plenty of twists and turns, but never rises above a barely-interactive film experience.
Laden with symbolism, this surreal half-hour exploration of misery is certainly unique but its best ideas are never given the chance to age.
The end of the world is just the beginning for robot survivors in this lovely indie adventure with a surprising amount of heart.