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Adventure Game Scene of the Day — Saturday 18 August 2012

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So, Holmes and Watson in Louisiana… What does this have to do with Lovecraft again? Well, nothing—and that’s the point. The Awakened was never as good as when it forgot about its cheesy, extremely generic(*) horror premise and tried to do something else. So I could have posted a scene like this, but I prefer posting something from my favourite part of the game, the theme of the week be damned.

(*) Seriously, if the game’s designers have actually ever read anything by Lovecraft, it really doesn’t show.

     
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Kurufinwe - 18 August 2012 11:33 AM

(*) Seriously, if the game’s designers have actually ever read anything by Lovecraft, it really doesn’t show.

Did the game claim to be influenced by Lovecraft?

     
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Oscar - 18 August 2012 12:11 PM

Did the game claim to be influenced by Lovecraft?

Everything with Cthulhu in it, is influenced by Lovecraft…

     

The truth can’t hurt you, it’s just like the dark: it scares you witless but in time you see things clear and stark. - Elvis Costello
Maybe this time I can be strong, but since I know who I am, I’m probably wrong. Maybe this time I can go far, but thinking about where I’ve been ain’t helping me start. - Michael Kiwanuka

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Oh right, I didn’t know Cthulhu was in it! It’s been a while since I’ve played it.

     
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Oscar - 18 August 2012 12:32 PM

Oh right, I didn’t know Cthulhu was in it!

And I rest my case. Grin

     
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The Awakened, especially the Remastered Version (not that much because of 3rd-person, but rather of useful diary/hints) is a very solid game. Not perfect, mainly because it suffers of the more/less the same problems that haunt Frogwares’ vision of Sherlock Holmes: quite sterile atmosphere at times, and uneven quality throughout the game, which may be the reason why some players will give up before acknowledging good things that game has to offer.

The plot is not bad, and I didn’t really care if Cthulhu elements were done right - it’s a Sherlock Holmes game after all. What surprised me the most is change of pace during the “American” part of the game, and puzzles. There’s a bunch of “thinking outside the box” problems, and it was one of the rare recent instances where I enjoyed to be stuck at the puzzle for several days, and write down things in my notebook.

The plot kinda stretches near the end and the finale is so-so, but I still think it’s one of the better mystery games in last couple of years, but remember that 3rd-person camera view is useless, so you’ll need all your First-person shooters experience. Also, while I’m yet to play “Lupin”, what worries me in light of the newest installment, is that Frogwares haven’t kept the same level of quality in “Ripper” when it comes to puzzles. They did improve some of the narrative flaw though, and it’s obvious they worked hard on their graphics engine, so let’s hope for the best.

     

Recently finished: Four Last Things 4/5, Edna & Harvey: The Breakout 5/5, Chains of Satinav 3,95/5, A Vampyre Story 88, Sam Peters 3/5, Broken Sword 1 4,5/5, Broken Sword 2 4,3/5, Broken Sword 3 85, Broken Sword 5 81, Gray Matter 4/5\nCurrently playing: Broken Sword 4, Keepsake (Let\‘s Play), Callahan\‘s Crosstime Saloon (post-Community Playthrough)\nLooking forward to: A Playwright’s Tale

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