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Adventure Game Scene of the Day — Monday 14 January 2013

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Total Posts: 2582

Joined 2005-08-12

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Timequest is one of the numerous Legend games I should really get around to playing at some point. I’m weary of text adventures in general, but if it has weird (albeit non-radioactive) druids blurting platitudes about religion, I really can’t miss it!

     
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Total Posts: 946

Joined 2005-06-02

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If I didn’t have such a long list of new games to play, I would replay TimeQuest.  Heart

     

Now playing: ——-
Recently finished: don’t remember
Up next:  Eh…
Looking forward to:
Ithaka of the Clouds; The Last Crown; all the kickstarter adventure games I supported

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Total Posts: 8720

Joined 2012-01-02

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waow! was that VGA? what year i mean? , sure it doesn’t look like EGA!

Edit: its Strange that these kind Adventures existed at 1991!

Hmmm .. even it was those the same developers who made eric the unready

Such Boring adventure even at its time

     
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Total Posts: 2582

Joined 2005-08-12

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VGA cards introduced several new graphics modes. The most widely used, usually known as MCGA, was 320x200 with a 256-colour palette (picked out of ~262,000 possible colours). But there was another mode that had a higher resolution of 640*350 (640*480 was also available) but only with a 16-colour palette (once again picked out of 262,000 possible colours). That latter mode is what Timequest uses.

Most games preferred the former mode, because they wanted more colours (and hi-res graphics are expensive), but for a text game, it makes sense to go for the mode that gives the sharper text. The only fully-graphic game I can think of that used the hi-res mode was Populous II.

     
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Total Posts: 8720

Joined 2012-01-02

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well that are really some great details Kuru , i can only grasp the difference between similarity for much many of late 80’s and early 90’s Adventure/Game that goes with your VGA-MCGA description,about the other mode i not quite of sure its resampling’s, sure many games that came after ‘94 i can guess they had it ,esp.for the obvious Jump in the graphics Quality for that period   ..

but i just had this strange argument in my head right now, a Game Like Riven had a budget of almost $10 million to be developed and took around 3-4 years of time from ‘93 to 97 to be done/complete,
so after almost 15 years with all the graphical evolution, has the cost to make a similar project been reduced or otherwise , plus the period of development required !!!!?

Just Wondering Smile

     

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