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Adventure Architect: Rise of the Hidden Sun (coda)
It's always darkest before the dawn, but Josh returns with a final assurance that his game will one day see the light of day.
by Josh Roberts - July 28, 2008
Adventure Architect #2: Chivalry is Not Dead, finale
Chivalry may not be dead, but Deirdra provides a post mortem of her finished project in the final installment of AA#2.
by Deirdra Kiai - December 20, 2007
Adventure Architect #2 - Chivalry is Not Dead, Part 5
With Chivalry's production heading into the home stretch, Deirdra decides her pictures are worth a thousand words.
by Deirdra Kiai - October 10, 2007
Adventure Architect #2: Chivalry is Not Dead, Part 4
In the latest installment, Deirdra shows her affinity for realistic character interaction.
by Deirdra Kiai - August 27, 2007
Adventure Architect #2: Chivalry is Not Dead, Part 3
The paths of Chivalry wind through high ground and low, and Deirdra offers the challenge of choice.
by Deirdra Kiai - June 30, 2007
Adventure Architect #2: Chivalry is Not Dead, Part 2
AA#2 continues with the story behind the story, where characters are anything but what you'd expect.
by Deirdra Kiai - May 30, 2007
Adventure Architect #2: Chivalry is Not Dead, Part 1
A brand new Adventure Architect launches, as Deirdra Kiai takes us behind the scenes of her experimental new game.
by Deirdra Kiai - May 7, 2007
Tell Me a Story
Yahtzee plots a course through the next Depressingly Common Adventure Game Design Flaw.
by Ben - September 1, 2005
Adventure Architect: Part Thirteen
Josh Roberts returns with a new installment of his Underground game design journal.
by Josh Roberts - June 28, 2005
Use Key on Door
Yahtzee unlocks another edition of Depressingly Common Adventure Game Design Flaws.
by Ben - May 8, 2005
2004 AG Underground Awards
Now for the winners of our coveted yearly accolades. The envelope, please...
by Evan Dickens - March 29, 2005
2004 Underground Award Nominations
Forget the Oscars. These are the award nominations you've been waiting for. Let the debates begin.
by Evan Dickens - March 4, 2005
Adventure Architect: Part Twelve
At long last, the origin of 'Rattlesnake' Jake Dawson!
by Josh Roberts - February 6, 2005
Playing the Fool
Yahtzee goes out on a limb to expose the next Depressingly Common Adventure Game Design Flaw.
by Ben - January 4, 2005
That Doesn't Work!
Ben "Yahtzee" Croshaw makes his AG debut with this indictment of this Depressingly Common Adventure Game Design Flaw.
by Ben - November 23, 2004
Adventure Architect: Part Eleven
This month, Josh describes his foray into the world of project management.
by Josh Roberts - September 25, 2004
Adventure Architect: Part Ten
Josh announces two new developments in the production of Rise of the Hidden Sun.
by Josh Roberts - August 11, 2004
Deconstructing Reality
Robert Lacey takes a deeper look at the very popular Underground game community of Reality-On-The-Norm.
by Robert Lacey - June 15, 2004
Adventure Architect: Part Nine
With production on Rise of the Hidden Sun fully underway, Josh uncovers a design flaw that could threaten the entire project!
by Josh Roberts - April 12, 2004
Underground Awards
Congratulations to the winners of the 2003 Adventure Gamers Underground Awards!
by Evan Dickens - February 26, 2004
2003 AG Underground Awards
Here are the nominees for our first annual awards celebrating the best amateur adventures!
by Evan Dickens - January 21, 2004
Adventure Architect: Part Eight
Josh returns with the latest installment of his amateur game design journal. This month's topic: The art of puzzle design!
by Josh Roberts - January 5, 2004
Underground Dispatch: October 2003
The latest in Underground news for the month of October.
by Evan Dickens - October 8, 2003
Underground Dispatch: September 2003
The Underground returns with a summer's worth of amateur adventure news!
by Evan Dickens - September 3, 2003
Adventure Architect: Part Seven
The highly anticipated new edition of Josh Roberts' journey through amateur adventure design!
by Josh Roberts - August 26, 2003
Adventure Architect: Part Six
Contributors Wanted—Dead or Alive!
by Josh Roberts - March 25, 2003
Tierra Entertainment: Game Design Q&A

by Josh Roberts - February 1, 2003
Adventure Architect: Part Five
This month: Josh talks about forming a design team, and storyboarding the game.
by Josh Roberts - January 31, 2003
Amateur Adventure Primer
If you're new to the amateur adventure scene, here's five games that you should make sure you play!
by Evan Dickens - January 31, 2003
Adventure Architect: Part Four
Pre-production ideas—characters, locations, and puzzles.
by Josh Roberts - January 5, 2003
Adventure Architect: Part Three
Giving the game a beginning, middle, and end.
by Josh Roberts - November 22, 2002
Adventure Architect: Part Two
Choosing an adventure game setting.
by Josh Roberts - October 17, 2002
Adventure Architect: Part One
Josh Roberts is setting out to create his own graphic adventure. Read the first installment of his new ongoing design journal!
by Josh Roberts - August 21, 2002
Fan-made sequels: An Interview with Tierra Entertainment
An exclusive and in-depth interview with the developers behind the popular King’s Quest VGA remake. Read all about their upcoming remakes of Quest for Glory 2 and King’s Quest 2!
by Josh Roberts - July 4, 2002
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