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Comment on Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition article:
El Manny El Manny
Oct 25, 2014

It´s a good decision from the staff to give this review to someone who has never played the original.  That is what this remake is for ( to hopefully attract people who have never played any of the GK games).  This way the review is not based on nostalgia but on the actual quality of the game, and the reviewer can see things clearer than someone who is watching the game through rose-colored glasses.  As big fan of GK series I am glad that you liked it and also hope that there will be a lot of new people that will enjoy it too.


Comment on Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition article:
Pulstar
Oct 25, 2014

I’m not that enthusiastic unfortunately. In my opinion pretty good outcome is the result of previous work of many talented people in Sierra - Phoenix Online based on best possible source material. Still they managed to broke whatever possible (like character models - especially Gabriel, or walking animations that are terrible; not to mention game breaking bugs - like problems with autosave that prevent you from finishing game).
Looking at previous games by them and the present one I’m convinced that they’re not at commercial developer level.
I think Jane Jensen should divorce them as soon as possible, because in my opinion they ruin her great ideas.


Comment on Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition article:
humbertthehorse
Oct 25, 2014

I found the release to be disappointing.  A straightforward remake that was, for me, inferior to an original that is still available.  Why did they make this?  And those working on the graphics and animation in the old version had greater talent and experience than those of the remake.  This comes through in every scene.  I recommend a newcomer to pick up the original, cheaper, better produced, version.

I think I’ll take a break from POS games.  No one there, currently, has the expertise to successfully overlook the graphical end of their games.  They need to address that.  It is important when a remakes main selling point is a graphical update.


Comment on Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition article:
KatieHal KatieHal
Oct 25, 2014

Thank you so much Becky! I’m thrilled to see enjoyed the game so much, and it was great hearing about it from the perspective of someone who’d never played before, too.


Comment on Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition article:
Miranna Miranna
Oct 25, 2014

I agree with everything in this review, after the disappointment that was Moebius I was really pleased to see Phoenix online Studio managed to release a game that remains faithful to the original and enjoyable to play, even though there are some bugs that remain


Comment on Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition article:
subbi
Oct 25, 2014

Very well written review Becky and it pretty much sums up my view aswel. It’s also good to note that PO studios actually did some post-release updates, correcting some of the missing shading, weird animations and the option of a schattenjager library with all the behind the scenes stuff at the end of the game. That coupled with the extra content offered during the 10 days prior to release is an example of a developer that went just the extra mile to please both long time fans and newcomers alike. A job well done and also in my book an 8.5 - 9 out of 10 game!


Comment on Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition article:
Gabe Gabe
Oct 25, 2014

For newcomers it’s a 4 stars adventure nodoubt,but for old players without the aura which established at a higher level at the original.


Comment on Agustín Cordes - The Case of Charles Dexter Ward article:
adipocere adipocere
Oct 24, 2014

Ooooh thanks for the updates!  =)


Comment on Sherlock Holmes: Crimes & Punishments article:
incometrader
Oct 24, 2014

They’ve taken an excellent series and improved it even more.

I personally didn’t have a problem with the loading times although there is a lot of travelling between locations that makes it seem worse than it really is.

5 out of 5


Comment on The Vanishing of Ethan Carter article:
incometrader
Oct 23, 2014

One of those rare situations where I have to agree with everyone here.

Incredible graphics, immersive story but a few directions at the beginning and sprinkled throughout the game would have helped a lot.

About a 4.5-5 hour game, expect to be confused but well recommended - 4/5 as well.


Comment on Neverending Nightmares article:
Conditional Love Conditional Love
Oct 23, 2014

It’s strange there is no version of Neverending-Nightmares sold specifically for tablets PCs (i.e. for the iPad or Google Play store), because it is straightforward 2d horror walk ‘em up. It is also only approx 90mins for a non-rushed 1st playthrough, 5hours if you are a perfectionist. As a PC horror game it is far too short&simple; despite that Neverending-Nightmares is a lovingly crafted horror experience.

FWIW If you like Year-Walk you will love Neverending-Nightmares.


Comment on Evil Pumpkin: The Lost Halloween article:
Miranna Miranna
Oct 23, 2014

Ah, that makes sense, thanks for your answer!

I would really be interested in knowing more about the creation of these type of games, they’re all so similar, often with assets reused from one game to another.

Won’t stop me from enjoying playing them once a while haha


Comment on Evil Pumpkin: The Lost Halloween article:
Jyn Jyn
Oct 22, 2014

@Miranna

You’re right, although they’re not technically translated, many are made in Eastern European and South American countries by people for whom English isn’t a first language. Dialogue is very low on the list of priorities.

The games are designed around scenes, a map, and puzzles - rather than around a story, characters, or scenario. The story is literally just there to plug the gaps and tie together the artwork.


Comment on Evil Pumpkin: The Lost Halloween article:
Miranna Miranna
Oct 21, 2014

I don’t understand why so many of these casual adventure game (hidden objects or not) have such nonsensical stories?

Is it bad translation? Or maybe they don’t care and just focus on the graphics? It’s weird


Comment on The Silent Age: Episode Two making noise on iOS and Android news:
rsommerer rsommerer
Oct 21, 2014

Yes, finally! After playing the first episode, I was eagerly waiting for the next chapter. Now it is here, looking (and sounding?) even better, but obviously not missing the pioneer-like charm of the beginning. Can´t wait to download the update, the price is very reasonable for having a good time with such a game. Thanks to the developers for keeping up the nice work. This is an indie game I can really appreciate.



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