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Comment on Moebius: Empire Rising article:
incometrader
Apr 19, 2014

I don’t care what the review says, this was an EXCEPTIONAL game

I’d give it a 4/5 or 4.5 out of 5

Unlike Cognition, the main character’s unlike-ability is actually explained and redeemed as you play the game. Original story with logical puzzles and an excellent interface.

This feels like a polished version of Cognition without the ridiculous puzzles.
Only issue I have is the game is quite buggy and does not autosave so be prepared to save often.

With so much garbage being released, it only makes this game look that much better.


Comment on Moebius: Empire Rising article:
Calil Calil
Apr 19, 2014

I respect all opinions, but in this case i disagree, because we can´t compare Moebius with Gabriel Knight. Never. Gabriel Knight is a legend now after a long time, after 3 games (and now with remake), and Moebius is a new game or franchise. We can´t compare a new game or Gray Matter with this respected series, that achieve many fans around the world ,after a long time, and with a big, studio, Sierra.

Many respects sites are comparing this game with Gabriel Knight, and i says that just the time will (really) says the true.


Comment on Moebius: Empire Rising article:
Lambonius
Apr 19, 2014

Saying that Jane Jensen (or any artist for that matter) should “call it quits” because they made one less than stellar work is completely asinine.  Nobody is perfect all of the time.  Jesus.


Comment on Moebius: Empire Rising article:
Geoff Kelly Geoff Kelly
Apr 19, 2014

I honestly find it a little weird when people say a game deserves a better score for having a low-budget. That is insulting to low-budget games. There are amazing games made on a shoestring, that truly deserve to get good scores. If a developer fails to account for their budget and make the game appropriately, then that is entirely their failure. Moebius pushes at the boundaries of its budget and it really shows in parts. It wants to be a more expensive game and has personality issues just like its main character. Low-budget games are not automatically going to be bad – in fact they can often be better – yet this thread is full of people insinuating that they are just that.


Comment on Moebius: Empire Rising article:
Frogacuda Frogacuda
Apr 19, 2014

The review doesn’t dismiss it as terrible, just far short of the high expectations set by Jensen’s prior work. A 2.5 is a mediocre score and it’s one that seems pretty consistent with what I’ve played, seen, and read. I think POS did a good job with the limited resources they had and I’m willing to overlook the graphical shortcomings, but I’m less inclined to overlook the problems with the writing, characters and pacing.

We all knew not all of these Kickstarter games would live up to expectations, but it seems like enough of them will to justify the whole thing. Broken Sword is a solid enough return to form, Broken Age is excellent, and Tesla Effect and Dreamfall seem unlikely to disappoint. So we still have a killer year for adventures and that’s not even counting the too early to call games like Armikrog and SpaceVenture.


Comment on Moebius: Empire Rising article:
Aduro
Apr 18, 2014

This certainly was a fair review, especially compared to the rather biased reviews I’ve read in the last few days. Hopefully any future games developed by Miss Jensen are provided with a more suitable budget.


Comment on Moebius: Empire Rising article:
camocat_28
Apr 18, 2014

I thought this was a very fair review article. Nathaniel was critical about the overall game but he also mentioned the highlights and what he liked about it.

It is pointless to make personal attacks against reviewers whose review you don’t agree with, because A) It makes you look like a six year old; and B) Trolling doesn’t add any value to the game or peoples’ opinions about it. Having said so, the flame war about Moebius game reviews is much more entertaining than the game itself!


Comment on Gabriel Knight-inspired Mudlarks planned for release by early next year news:
camocat_28
Apr 18, 2014

I am playing this at the moment, and really enjoying it. The character movement was a bit odd at first, but got used to it.


Comment on The Samaritan Paradox launch trailer video:
Colster
Apr 18, 2014

I’d read about it a while ago, and even knew of the approximate release date, but forgot about it - I was surprised to see it pop up on GOG all of a sudden.

Anyway, I look forward to playing it! I played the demo some time last year and it seems very promising.


Comment on Moebius: Empire Rising article:
Colster
Apr 18, 2014

I finished the game and enjoyed it. IMO, this review is quite fair and adequately discusses the ‘why’ of its criticisms.  Thanks for that, Nathaniel! I’d have given it 3.5 stars, but scoring is always subjective.

@jfrisby and @zane, I too worry that POS isn’t taking valid criticism to heart. To be fair, it seems there has been a nasty tone to a lot of commentary about Cognition and POS in general, although I haven’t seen the backer discussions.  I’m sure that doesn’t help a young team’s morale, but a tough skin is mandatory here. They obviously DO communicate heavily with people through social media, which is great, but it does seem like they may be too willing to ignore negatives people bring up, from what I’ve seen.  I hope their new publishing direction doesn’t make this problem worse.

@ncf1, I’ll agree that a dev on a low budget has a responsibility to do the most with it so that it doesn’t hamstring the presentation (i.e. Wadjet Eye uses pixel art largely for budget reasons AFAIK, with wonderful results).

But I think it’s a bit much to suggest Jane Jensen “call it quits.” Moebius owes as much if not more of its final quality to Phoenix Online’s effort as it does to JJ’s skills as a writer & designer. This was her first outing as an indie, and POS’s second commercial game. It could have gone better, but the fact that it didn’t doesn’t mean there’s nowhere to go from here, IMO.


Comment on Moebius: Empire Rising article:
Doom Doom
Apr 18, 2014

CitizenArcane, thank you for the in-depth answer Smile I didn’t mean the review should be ten pages long, focusing on every small detail, no. I meant some of the argumentation.

For example, you notice how the main couple spends the whole game traveling to different countries and cities, meeting lots of people. And at the same time you compare it to Gabriel Knight series that focused on one place and one set of characters at time, and then complain about unmemorable locations and about characters being one-dimensional.

But that’s just wrong. To quote Jackal, “Some games are better at what they’re trying to do than others”. Those are different types of gameplay, they try to achieve different things. And even then many characters have more than several lines of dialogue to them. They have historical doubles, we investigate and compare their biographies. There’s not enough scientific or pseudo-scientific explanation made, that’s true. But no matter how believable this theory is, the whole gameplay is based around it, and those archetypes are actually part of the global idea.

I also disagree about main heroes being shallow or unlikable. That’s a matter of taste, of course. But even then your description of Malachi’s character is somewhat incorrect, as it was mentioned during the game (by Malachi’s secretary) that people tend to like Malachi DESPITE his awful nature. He just attracts people by some unknown force, probably following the steps of his (still unknown) historical twin.

Then there are puzzles… But I don’t mean to argue with everything Smile I’m glad you are open to all kind of games. After all, I can see how this one may leave people disappointed. It’s not the best effort from JJ.


Comment on Moebius: Empire Rising article:
zane
Apr 18, 2014

@jfrisby fully agreed. I also beta tested, and ultimately the flaws were all thoroughly outlined and discussed by backers months ago.. and it feels a little bit like we were ignored on many issues. At the same time… a lot of the problems wouldv required them to drastically rewrite and change direction and that probably wasnt feasible. So i dont know what to say.


Comment on The Samaritan Paradox launch trailer video:
zane
Apr 18, 2014

Huh. This missed my radar entirely. Looks.. really interesting.


Comment on Moebius: Empire Rising article:
ncf1
Apr 18, 2014

I thought it was a very good review. And I don’t agree with any of this rubbish that point and clicks are dead therefore it fine if the effort has to be amateurish : you’re either good at you do or you are not and Jane Jensen has proven herself time and time again that she is most certainly one of the very best. This game was below par - in some places well below par - and I bet she knows it. The dialogue alone was disappointing and you don’t just lose your skill overnight. Sure it must take a huge effort to make such a game but I don’t sense her heart was in it quite as much as previous efforts. The review score was warranted, and I think its time JJ called it quits. A fantastic career but that’s enough, its not going to get better from here.. the ending section of Moebius was, sadly, plain embarrassing.


Comment on Moebius: Empire Rising article:
jfrisby
Apr 18, 2014

I’m kind of shocked to read a critical review on this site.  I totally agree with it.

As a backer who followed the project closely I felt like there was pretty willful dismissal of critical feedback even during the beta phases of this project [beginning a year ago].  A number of the issues (small and large) were discussed heavily in beta feedback threads.

I don’t really understand the antagonistic history POS seems to have with feedback, but I do see many reasons to root for them and the ambitions of Moebius—it’s generally aiming for a higher level of puzzles and complexity than Broken Age (IMO), on a smaller budget and with an actual indie team… that’s pretty huge.  It was a fun project to back.



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