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Comment on NERO set to conquer Xbox One in early 2015 news:
Marquillin Marquillin
Oct 19, 2014

Aw no - please don’t just be on the X-box.  This looks amazing - like there’s hints of LOOM in here too - but I’ve never owned a console. 

One day maybe - they’ll either port it to PC or emulators will be able to run the X-box one.


Comment on A Golden Wake article:
borabosna
Oct 19, 2014

I actually did not like this game very much, the weakest in Wadjeteye catalog in my opinion, far below its predecessor, the Blackwell Epiphany. The game’s story and characters were not interesting, and the main character’s transformation was not believable, made more difficult by all the time skips. It has great pixel art, pretty decent voice acting and music, and some interesting puzzle ideas, but generally the game was dull. I would give it a 2.5/5

I am looking forward to Technobabylon though!


Comment on Shadowgate (2014) article:
after a brisk nap
Oct 18, 2014

I believe Shadowgate was technically the first adventure game I played (though I never got particularly far), and this remake looks gorgeous. Might have to get this.

It wasn’t clear to me in the review whether the gameplay/puzzles are 1:1 matches with the original (on the highest difficulty), apart from reinstating the sidequest that was cut, or whether the puzzles differ in detail, even though they retain the spirit of the original.


Comment on The Vanishing of Ethan Carter article:
Palemaze
Oct 18, 2014

Good review, especially since this game was probably one of hardest to put in a standard grading frame.

The graphics is so amazingly beautiful, that you can literally play it forever just to take screenshots for your desktop. Comparing to all (adventure) games so far, this one deserves 7.5 out of 5 points just for visual side, so everything else would be allowed to oscilate around standards. 

Puzzles are not bad, they are just too few and hard to find in open world before finishing game and before you unwillingly skip them.

I would compare this game with the best DSLR camera that makes best pictures ever seen, but lacks in support of an expansion memory card.

Having said that, if these guys make next thing looking nearly as good as this and spice it up with more details, other developers and studios would need a huge leap to catch up with them.


Comment on The Vanishing of Ethan Carter article:
Tompika72
Oct 17, 2014

After finishing the game, i have to say, i agree with almost everything i´ve read in this review. Apart from one thing. It says: “The Vanishing of Ethan Carter offers several hours of enjoyable gameplay as well.”... This could make you think that the game is actually long, but it isn´t. Quite opposite. This is a pretty short game. 3/5


Comment on Shadowgate (2014) article:
WitchOfDoubt
Oct 15, 2014

I’m vacillating on whether to buy this (I think it would be fun to play or stream with friends), and I’m stymied by this review.

On the one hand, I do want to play an old-school puzzlefest. On the other hand, I want to play a GOOD old-school puzzlefest with puzzles that make you say, “AH, I should have figured that out sooner, how clever!” And the impression I’m getting from this review is that you can either have senseless puzzles, or turn off senseless puzzles partially, not that you’ll be forced to make interesting connections or think creatively.

It’s true that a game should be judged on how well it does what it is trying to do, and Shadowgate was notoriously user-unfriendly, so I guess a remake of Shadowgate might very well be sadistic. But if the puzzles don’t even make sense in HINDSIGHT, when you know the answer, and the bulk of the gameplay is about puzzles rather than story… why 4 stars?

Are there a lot of GOOD, original, clever puzzles in there, too? If we’ll be solving lots of puzzles on a tight time limit, many of which ignore reasonable alternative solutions, how many of them are actually ones that make you smile and go, “Oh, that’s cool?”

And if we turn down the difficulty low enough to remove the weakest puzzles, what’s left?


Comment on Shadowgate (2014) article:
Jackal Jackal
Oct 15, 2014

An iOS listing (or any platform) just means that a game has been announced for those platforms, not necessarily that it’s arrived yet. Mobile ports typically follow after their PC counterparts.

Haven’t heard any recent updates on when this game is due to reach the App Store.


Comment on Shadowgate (2014) article:
RockNFknRoll
Oct 15, 2014

I can’t find this in the iTunes app store anywhere. It says on the page that it’s for iPhone.


Comment on Senscape invokes crowdfunding for The Case of Charles Dexter Ward news:
zane
Oct 12, 2014

Cool… looks good.. but whats happening with asylum?


Comment on Myst linking to television in upcoming cross-media series news:
Marquillin Marquillin
Oct 12, 2014

Well well.  I remember them almost doing a miniseries and being so excited.  And there’s still that Idea of a movie of book of T’iana floating around.  But this sounds like the old Cyan/Miller spirit of entrepreneurship - breaking in new media and tech.  Keep your eyes on this one.


Comment on 1954: Alcatraz article:
SuperDre
Oct 11, 2014

hmm, i think the backgrounds looked great with the cartoon characters. But i did have the same feeling about the intro, it looks like placeholders instead of final design.
I liked the game a lot, although it did have some nasty bugs. Make sure you’ve got the book to joe BEFORE you find the loot, otherwise you’re stuck because finding the loot automatically switches back to joe, and you can’t switch back.. so be sure to save regularly….
It sure looked like a rushed game, but i liked it, it’s all inventory-based puzzles, and that’s the way i like it… I would give it 3.5 out of 5, but it could have been 4due to me losing a lot of time due to the book bug….


Comment on The Walking Dead: Season Two - Episode 5: No Going Back article:
JRock JRock
Oct 10, 2014

This is my favorite WD episode hands down. Very emotional and gripping. Made me cry :’( well, cry more than I did in Episode 5 of last season Tongue


Comment on Myst linking to television in upcoming cross-media series news:
jimrh69 jimrh69
Oct 10, 2014

YES!!!


Comment on Memento Mori article:
SuperDre
Oct 9, 2014

I just finished it, and I think it was quite a great game. I didn’t have any crashes or weird stuff happening, and I had it running on 1920x1200 with everything on highest setting, except the aliasing, that I didn’t touch, looked good anyway..I played the english version (and I noticed one or two wrong translations).
with 2 puzzles I used a walkthrough, (getting the code for the bookcase) and getting the code for the secret door..
The pacing could have been a bit faster though.. But it certainly looked great for the time when the game was created..

Hmm.. I didn’t know there were multiple endings, it’s a shame about multiple endings, I really hate them (unless they are choosen in the very last scene) when you have to replay a whole game..
I’ll see if I can find the multiple endings on youtube…

The true 3D worked perfectly (at least on my rig, Windows 8.1 64bit, 16GB mem, i7 4770, NVidia GTX760 2GB.. But it also could have been just 2D rendered backgrounds like the secret files games and it would have been great too.. But I liked this, and won’t mind other adventures to go the same route, especially with current hardware and what’s possible these days.. I even thought the pre-rendered cutscenes weren’t necessary and a lot of times could have been done with the realtime engine..


Comment on Top 100 All-Time Adventure Games article:
Borukuforta
Oct 9, 2014

Whoops nvm… Hehehe



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