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Comment on Beneath a Steel Sky - Remastered article:
Your "pushes all the right buttons" tagline misses a good opportunity for a joke about how the iPhone has no buttons.

I thought the "revamped" intro animations were really awkward and uncanny... the fire animation was cool, but for everything else it was too much like a Flash animation with flat art being stretched and rotated, and I think it was overall much less effective than a straightforward slide-show sequence.
Comment on Broken Sword: The Shadow of the Templars scene of the week:
Incredible game. So full of detail, I play it again every year and always find something new. Such strong characters, plot, humor, drama, art, music, puzzles....EVERYTHING
Comment on The Legend of Crystal Valley release becomes reality news post:
I think this game also got a boxed retail release.
Comment on Hidden Expedition: Devil's Triangle article:
I haven't heard anything, but that's a question best directed to Big Fish themselves.
Comment on Hidden Expedition: Devil's Triangle article:
So is this game available for Mac or not? And if it's not available yet, any word on a Mac release date? I couldn't find it for Mac on the Big Fish Games website.
Comment on New video, first screenshots collected for Dire Grove news post:
This is insane! Big Fish is releasing so many awesome-looking titles all of a sudden! Or has it always been like that and I'm simply late at the party? o.O
Comment on Hidden Expedition: Devil's Triangle article:
Hey, what a nice coincidence! I was actually planning on buying the game this weekend, and now you just posted a most excellent review of it. So thank you! It looks rather colorful and exciting. And if the inspired Drawn: The Painted Tower has taught me anything, it's that the games actually developed by Big Fish are of very high quality.
Comment on Casebook: Episode III - Snake in the Grass article:
im a big fan of this series (not many out there sadly). i can totally understand why this series isnt as big as it should be: lack of gameplay. i feel like theres a huge opportunity missed by the developers to make this series epic (for example this would be a perfect hidden object adventure, but its not even that). however, its worth it to me for the nostalgic FMV and the very intersting technology. although i do think even 3.5 is sort of overrated if you look at it strictly from a gaming perspective. hopefully there will be a couple more episodes.
Comment on Trailer assembles first live images of Coven news post:
Really nice music.
Comment on Casebook: Episode III springs from hiding, ready for download news post:
Think I will buy this one for I liked the previous episodes.
Comment on Wittard: Nemesis of Ragnarok seeks utopia in upcoming adventure news post:
I'm really curious for the gameplay. The screenshots look good, what will the puzzles be like?
Comment on Top 20 Adventure Games of All-Time article:
wheres kyrandia? yea blade runner could be up there too.. but i think the kyrandia games were just excellent.. in fact id go so far to say i enjoyed the kyrandia series more than kings quest. full throttle and qfg should be higher too imo. sq1? sq5? ...hm... i always loved the star trek adventure games too.. *shrug*
Comment on Wittard: Nemesis of Ragnarok seeks utopia in upcoming adventure news post:
Looks like a game that I'll enjoy.

Comment on URU: Ages Beyond Myst article:
Oh no, that could still happen (in an article of its own if it ever did), but it's not on the radar at the moment.
Comment on Wittard: Nemesis of Ragnarok seeks utopia in upcoming adventure news post:
Finally, something other than Rhem 4 to look forward to.
Comment on Phantasmagoria article:
@ Fien: You're obviously right about Midnight Stranger. I was referring to Jeff Green's third game, published after Phanta, by the name of Mode, where the supernatural element, the color palette of the interiors and even the musical orchestration of the game reminded me heavily of Phanta. I'm not implying that Mr. Green stole something about the game, mind you, but simply that the art direction of Phantasmagoria was seminal. Oh, and one can even argue, as a side note, that Mode and its sci-fi undertone later influenced Phanta 2 :D

I stand by my point about Voyeur II. Even if the gameplay is completely different, the secluded environment, the Christie-like mystery (exampled in Phanta by Michael and Zoltan's wives), even some characters (i. e. Prysirr) are identical in both games, not to mention that several games used some of Phanta's distorted, baroque imaginery in a very similar ambiance, like Realms of the Haunting, where I've always had the impression that many locations were inspired by Phanta, like the red bedroom, the cellar and so on.
Comment on Phantasmagoria article:
@Andrea: The game Midnight Stranger featured a mood bar, which was innovative in those days, but it has nothing in common with Phantasmagoria that I can see, except that it's also FMV. In fact, it was released two years BEFORE the first Phantasmagoria. :) And it's obscure as hell. My guess is that of all the people reading these comments I'm the only one who has actually played it.

In my opinion, the gameplay of the second Voyeur has much more in common with the both famous and infamous non-adventure Night Trap than with Phantasmagoria. Neither Voyeur II nor Midnight Stranger "overtook Phantasmagoria both in quality and in successs". I hope you can give us better examples of "a lengthy succession of games that borrowed heavily from its style, its graphical presentation, its storytelling gimmicks and more."
Comment on URU: Ages Beyond Myst article:
I see. No "Path of the Shell" review, then?
Comment on Casebook: Episode III springs from hiding, ready for download news post:
good news. i just bought it. i'm surprised this series is not as popular as many of the casual hidden object games etc. I love it for the cheesy fmv and the interesting technology.
Comment on URU: Ages Beyond Myst article:
There was only ever one free expansion made available, and none of the online content is relevant anymore, so there won't be any updates coming.
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