It appears you are using Internet Explorer 6.0. Due to issues with its layout rendering engine IE6 is no longer fully supported by this site.
Please upgrade to Internet Explorer 7 or above (which is faster, uses less memory and is more secure), or switch to Firefox, Opera, Safari or Google Chrome.
Get updates: Follow us on Twitter - Become a fan on Facebook
 
Still Life 2 header image
review: Still Life 2
Pros
Great plot with plenty of twists and turns; some good puzzles based around the killer’s devious schemes; enjoyable cinematic cutscenes; ties in nicely with the original game.
Cons
Buggy; technically dated and visually unappealing; frustrating gameplay elements, from severe pixel hunting to cumbersome inventory system to backtracking through repetitive environments.
Verdict
3 stars out of 5
About This Score »

Still Life 2 has too little polish to bear close comparison to the original, but its compelling story makes the sequel an interesting game in its own right.

Despite the small number of characters, environments, and animations, Still Life 2 is not a short game at all. The developers manage to use every square inch of their small setting, and although this involves backtracking galore, it is neatly done and gives the game a sense of unity. Although still using a simple third-person, point-and-click control system with context-sensitive actions, the gameplay in the sequel is somewhat different than its predecessor, which presented an often punishingly difficult series of esoteric puzzles. This game instead alternates between investigative forensics work, familiar to those who have played the earlier CSI games, and “survival” segments, planned by the sadistic killer, which mix code-breaking with tricky but sometimes clever inventory puzzles. This is done in a manner best described by comparison to the popular horror-flick Saw, although there’s much more to Still Life 2’s story than some torture-themed obstacle courses. The “classic” puzzles – those based on using inventory and working machinery and technology – are more enjoyable than the busy-work feel of the forensics, which can too often come across like filler or simple pixel hunts. Some evidence collection is optional, however, and often there are multiple solutions to a given obstacle, which works pretty unobtrusively and is a nice touch. The game also has two different endings – which I will say as little about as possible – and a clever bit of fourth wall-breaking should you wish to achieve the “best” ending.

Mixed in among the traditional adventure challenges are frequent time-pressure sequences and peril to keep gamers on their toes. These are not used sparingly, and sometimes the only viable option is restoring to a saved game if you haven’t prepared well enough or have the wrong inventory before the timer starts. The game autosaves at the start of each timed sequence, but you can manually save at any time, and would be well advised to do so, as the autosaves can occur too late to succeed at times. These sequences will be a big turn-off for many, so if death and timers are definitely not your cup of tea, Still Life 2 may prove disappointing. It is worth noting, however, that none of these events demand physical dexterity, but rather tend to be timed instances of inventory-based puzzles, like finding an antidote for poison before it’s too late. The game also features an “injury” system – essentially a single “life” – if you accidentally trigger traps left by the killer, and although first aid kits are occasionally provided to restore you to an uninjured state, you must be sure to leave one unused until absolutely necessary, as there’s at least one occasion when you are unavoidably injured by the killer.

The game becomes extremely hard and unforgiving towards the end in other ways as well, like the inventory system, which only allows you to store 16 “slots” of items (ranging in size from one grid slot to the full inventory). This gets increasingly onerous, inducing a lot of walking (or running by double-clicking) back and forth between storage spaces like cabinets and bins, which allow you to stash your collected bits and pieces. This inventory system is an odd choice; its limitation is never really used in a puzzle but simply hinders the player, and any pretence of realism is made redundant by the nonsense conceit that objects can only be put down in pre-determined places, let alone how daft it is to have the character carry a mattress around with no change to their appearance.

It isn’t just the inventory that makes this game a toughie, though. Some of the puzzles really are fiendishly clever. There are a lot of difficult keypad codes to crack – the clues are there, but are often given in a multi-stage fashion that demands careful analysis and comparison. The in-game hint system provides mainly redundant “clues” on specific objectives, which is not much help. You may be rubbing your hands together if you relish a strenuous puzzle, but beware. For a game to be hard but satisfying, there needs to be an element of trust that the game will play “fair”. Unfortunately Still Life 2 breaks this down in two ways.

The first problem is that it’s a horrendously buggy game. Most of the time this is immediately evident; the game will simply stop and force you to reload – player characters get “stuck” and won’t move, “zoom out” buttons break on close-up screens, your character disappears, and so forth. At one very important juncture, however, the game may simply not trigger an important conversation, and you’ll suspect you’ve missed an action the game expects you to accomplish first, but this time there appears to be nothing you can do. This will require re-loading an older saved game, assuming you haven’t already saved over all files from before the trouble began, and it’s likely that many gamers will encounter it based on how the glitch seems to be caused. A future patch may resolve some of these issues, but there’s no guarantee of that and none was available at the time of writing.

The second major issue that will make you throw your hands up in despair and reach for the walkthrough is how unreasonably dark the game can be at times. Dozens of important items are shrouded in complete darkness, and, unforgivably, the game does not provide a gamma option to adjust brightness. As a result, pixel hunting consists of searching for specific black “examine” hotspots on black screens full of black “examine” hotspots. Nor does the game feature any option to adjust screen resolution; it’s 1024x768 or nothing, which will annoy players with widescreen monitors.

Though the disappointing technical criticisms continue to mount, however, Still Life 2 nevertheless manages to be a better game than the sum of its parts. This is due mainly to the clever story and often intriguing schemes of the killer, and whilst I can’t envisage it being popular with every fan of the original – it’s simply too different and too flawed – it does end up feeling like a worthwhile game that has every right to use the characters from Still Life. One of the big points of contention for some will be the revelation of the original killer’s identity, but in retrospect, the direction taken here clearly seems to be the way the first game’s plot was travelling when it was cut short in its prime. Oddly, Still Life 2 feels less like a Microïds game than one developed by the old Sierra, with its deaths, bugs and occasional dead ends, but as those games had many fans, this game will surely attract some of its own. If nothing else, this game is destined to be divisive, and whilst it’s certainly not “Still Life: Part 2”, it does – just barely – do enough good things to deserve to be called Still Life 2.


Liked this article? Recommend it by logging in and giving a thumbs up!
1 | 2 |
Page 2 of 2


Where to Buy [affiliate links]
Still Life 2 is available for direct download from Adventure Shop
Legal & full downloads - available internationally
Burn a backup copy or download again
Recommended by Adventure Gamers!

Download Mata Hari!

25 Comments



Loading...


You are not logged in
Post a comment!

Want to comment? It's easy. First, you need a free user account. You can register one here. You can use your account to post comments, post messages on the forum or to rate articles. Once you have an account, log in at the top of the page and return to find a comment posting form waiting for your input!